Drag the “Overlay Pass” prefab from the HDRP integration package into your scene. The HDRP integration requires Unity 2020.2 and HDRP version 10 or later. Import the HDRP integration package from above.Setup your project to use the high definition render pipeline. The Ultimate Character Controller uses this method to ensure the first person arms and items do not clip with other objects. The camera’s Renderer can be changed which allows you to specify the order that the objects are rendered. This works well for the standard pipeline, but the high definition render pipeline offers a better and more efficient solution. This prevents the objects from clipping with walls that are in front of the character. When the first person arms and items are drawn to the screen they are drawn using a second camera (called camera stacking).
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